The Nifty Gaming Blog is mostly about Dungeons & Dragons, plus general high fantasy and RPG nonsense. It is the half-baked brainchild of Patrick McCarty, who also does serious, grown-up writing over at Cracked.

Thursday, September 5, 2013

Let's Build a World: The Empire of Dragons--What is a Dragon?

A quick post, because I realize there’s something I’ve been doing with The Empire of Dragons that I’m not sure I’ve ever explained. See, there’s dragons, and then there’s Dragons.

In the Empire, the word for “Dragon” is the same as the word for “citizen” and “person.” With very few exceptions, if you’re a dragon then you’re a citizen of the Empire and considered a full person in the eyes of its laws and society. You’re a capital-D Dragon.

However, you don’t have to be a dragon to be a Dragon. Originally, this was because of dragons’ well-documented propensity to mate with humanoids. There were people who didn’t at all look like dragons claiming direct descent from an actual Dragon—so where do you draw the line? Dragons often wanted their children—even ones they had with humanoids—to be citizens. But what about their children? And their children (and so on)? Quickly, the rule was established: whether or not you were a dragon, you were a Dragon if any Dragon said you were.

On the other hand, certain crimes can get you stripped of your citizenship, and while it’s forbidden to kill a Dragon, killing a non-Dragon is okay, even if they’re a dragon. Lowercase-d dragons, who lost their citizenship for whatever reason, generally go into exile and live solitary existences with their meager hoards, thus giving player characters plenty of classic boss-monster dragons they can slay with impunity if that’s the sort of campaign you want.


Incidentally, this practice is the more likely explanation for the origin of the name of the Mountains of Exile—disgraced former Dragons risked death by staying in the Empire, so they braved long flight over the mountains to the north to find a secluded cave in the more peaceful Orclands beyond.

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